We normally play with the Harbormaster from Traders and Barbarians.Considering allowing players to trade with the bank during Special Building Phase for ports/merchants/gold/fish they have instead of building. Traders & Barbarians scenarios will be interesting to figure out, but we normally just multi Rivers/Fisherman/Caravan with Cities & Knights anyhow, so board should be easy enough to figure out in those cases, and the T&B rules won't change from the 5-6 Extension in those circumstances.Same goes for Seafarers scenarios and their respective VP requirements.Base Settlers games should be simple enough: you have to have 10 victory points on your turn to win, so if you get to 10 or beyond on a Special Building Phase you might actually lose to someone who gets 10 on their turn before the dice come back to you.These additions likely be randomized 7/11 draws for the hexes that normally come with a 5-6 player expansion pack. For Seafarers, we almost always play New Shores, so we'll just add space and continue as normal, and ad hoc different scenarios if they come up. Painting the 7th and 8th player pieces Seaside blue and Ivory Silk tan, respectively.įor 7-player Settlers/Cities & Knights/Traders & Barbarians games, we'll be using a 4-hex sided hexagon setup like on Colonist.io's 7-8 player expansion (which adds 7 tiles to the 5-6 player board), while for 8-player we'll add another 7 tiles to the side to make a 4/4/5/4/4/5-hex sided hexagon. Repainting my 6th player pieces Dark Walnut brown to help my colorblind friends distinguish Red/Green/Brown better. Easy formula, just buy a second 5-6 Player Extension set for Settlers, Seafarers, Cities & Knights, and Traders & Barbarians and add them to the game setups. So I'm finally getting around to putting together a 7-8 player expansion for my 4th Edition Catan games.
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